Super Bomberman R Review.
Back when the Switch launched in March 2017, the line up of games was a little sparse save for Legend of Zelda: Breath of the Wild. But among the somewhat meager line up, there was Super Bomberman R, the first game in the series since Battlefest on the Xbox 360 in 2010. It's a simple formula: traverse a maze like structure and blow up all the enemies without being blown up yourself. Multiplayer sessions of any Bomberman game can get extremely intense, with the tiniest mistake being the difference between victory and defeat. But its kind of difficult to translate this feeling of excitement into an engaging single player mode.
As far as the story goes in R, it's essentially a Saturday morning cartoon from the 90's: a big bad guy called Emperor Buggler shows up and wants to take over the universe, so he takes control of 5 powerful robots, called the 5 Dastardly Bombers to help him. Its then up to the Bomberman Bros to stop the Bombers and Buggler. Each of the Bombermen has their own personality traits, for example White is always diligent and wanting to get things done, Blue is always asleep and Yellow is carefree and easily distracted. And yes, each one of the main characters is named after what colour they are, which must be some of the laziest naming I've ever seen. Despite how unique in personality the Bomberman Bros are, they all play exactly the same, which is fine since the gameplay of the series has always been consistent in its simplicity.
There are 6 worlds in total during the main story, plus a bonus world after the credits roll., each world except for world 6 consist of 10 stages, the last two being the boss of that particular world. The regular stages add some variety other than just kill all enemies, some levels ask you to hit a number of switches, while some ask you to escort hostages to a safe area. While these variations are nice they can be a little tricky at times. Luckily death is fairly meaningless, I played through the entire game on Veteran difficulty which is the games normal mode and while the difficulty did spike at random points in the game, once you lose all your lives and get a game over, the game offers you the chance to respawn with all your lives for 300 coins, and you start the game with a sizable amount of coins so it isn't a big deal. Besides, if you get a game over twice in one world then the game decides to respawn you for free as much as you want for the rest of the world. You also get coins for finishing each world, making game overs more of an inconvenience than a genuine worry.
The bosses are the highlight of the story for sure, there are two stages to each boss: the first being a regular deathmatch against one of the enemy bombers, these can actually be quite difficult since its like fighting an AI opponent on the hardest difficulty and they have unique bombs with properties like magnetism or random explosion times. The second part of the fight is when the bomber pilots a giant mech and you just have to bomb the hell out of it while avoiding its attacks. The world 6 bosses are the best of the entire game, but definitely not the hardest even though they fill most of the screen. Even the bonus world boss is kind of a pushover which was a little disappointing. One thing that caught me off guard was the credit music, it wasn't bad or anything but I just felt it was completely out of place.
But if we're honest, anyone who's playing a Bomberman game for the story isn't playing for the right reason, the multiplayer is where these games shine and thankfully the multiplayer is still as solid as its ever been. Unfortunately Super Bomberman R isn't quite as customisable as previous online games in the series, as you were able to toggle specific items on and off and tailor the game exactly to your needs, in this game however you're basically stuck with what you get, which is fine but it would've been nice to have some options. Online matches work well and are lag free, but sadly I've yet to get into a 4 player online match, only being able to duel against one other player. I imagine there were lots more people around the games launch, but trying to find a full lobby now won't always be easy. Although this can easily be remedied by local multiplayer battles with up to 8 players on one system, and while I haven't tried this feature out myself, I have played large Bomberman games in the past and they are a blast (no pun intended) so I imagine the same holds true here.
Overall, Super Bomberman R is definitely competent in terms of Bomberman games but it is marred by random difficulty spikes, game overs that don't incentivize you to play better and an online feature that while functional, lacks staying power due to the low player count. The worst thing about this game though is the price; the game mentioned at the beginning of this review, Bomberman Battlefest on Xbox 360 was around £10 which was a steal. But Super Bomberman R at launch was £50. Fifty. Pounds. It's kind of cheaper now if you shop around but for what you get, the price is absolutely insane. So if you're interested and intend to play local multiplayer somewhat frequently, definitely pick this up since you'll get a lot of fun out of it. Otherwise you may want to reconsider.
Besides, I'm still waiting for a sequel to Bomberman Generation.